#pragma once
#include "Support.h"
#include "Scene\GameScene\GameScene.h"
USING_NS_CC;
using namespace CocosDenshion;
using namespace cocos2d::ui;

class LoadingScene : public Scene {
public:
	static LoadingScene* createScene(const char *loadingFileName);
protected:
	bool initScene(const char *loadingFileName);
private:
	LoadingBar *m_loadingBar;
	int m_totalResourse;
	int m_loadedResourse;
};